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    <title>Shockwaves</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/" />
    <link rel="self" type="application/atom+xml" href="http://blogs.adobe.com/shockwaves/atom.xml" />
   <id>tag:blogs.adobe.com,2010:/shockwaves/187</id>
    <link rel="service.post" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=187" title="Shockwaves" />
    <updated>2010-03-02T09:48:04Z</updated>
    <subtitle>Adobe Director: Don&apos;t Just Make Waves, Make Shockwaves</subtitle>
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type 4.261</generator>
 

<entry>
    <title>Auto-update of Xtras</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/2010/03/auto-update_of_xtras.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=187/entry_id=45782" title="Auto-update of Xtras" />
    <id>tag:blogs.adobe.com,2010:/shockwaves//187.45782</id>
    
    <published>2010-03-02T09:36:41Z</published>
    <updated>2010-03-02T09:48:04Z</updated>
    
    <summary>I have used some custom xtras in my shockwave movie and this movie is published on the net. Every time my shockwave movie is viewed the custom xtra gets downloaded to the Application data folder and then my movie begins...</summary>
    <author>
        <name>Krishnan HS</name>
        
    </author>
    
        <category term="Shockwave Xtras" />
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/shockwaves/">
        <![CDATA[<p>I have used some custom xtras in my shockwave movie and this movie is published on the net. Every time my shockwave movie is viewed the custom xtra gets downloaded to the Application data folder and then my movie begins to play.</p>

<p>What will happen if I decide to make some changes to my custom xtra? </p>

<p>How can I update the custom xtra that got downloaded to thousands of people's application data folder automatically without affecting the user experience?</p>

<p>These are some common questions which we come across in a typical scenario. This article addresses these questions. We assume that the user is already familiar with the technique of packaging the xtras with a certificate and with the other steps necessary for download of the Xtras.</p>

<p>In order to enable auto-update of my xtra, I need to update the version of the new xtra. </p>

<p>For example, if presently, my movie understands 1.0.0 to be the version of Xtra X for the movie to play. I need to make sure that I have incremented my version to 1.0.1. </p>

<p>Why is this important? Because it is based on this that I am going to tell my player to  check if the Xtra is updated and play the movie only after updating the xtra. <br />
Once this is done, I need to do the following to tell the shochwave player that the new xtra should be used for playing the movie.</p>

<p>•	Package the new xtra and host it in the required location.</p>

<p>•	Copy the updated xtra to the xtras folder inside the application folder.</p>

<p>•	Update the Xtrainfo.txt so that it points to the new location where the packaged are placed. If it is the same location as the previous one then this step can be skipped.</p>

<p>•	Open my movie in Director.</p>

<p>•	Go to Modify > Movies > Xtras</p>

<p>•	Select the custom xtra from the list and uncheck and check the "Download if needed" option.</p>

<p>•	Republish the movie to shockwave.</p>

<p>The last 2 steps are very important since it tells the player about the latest version of the xtra that is required for the movie to play.</p>

<p>In the Application Data folder, we will notice that another folder called  "New" is created and this xtra is downloaded to this location and on close of the current shockwave session\launch of the next shockwave session the latest xtra will be copied to the original folder.</p>

<p>Auto-update of your xtra is done!!!</p>]]>
        
    </content>
</entry>

<entry>
    <title>New Shockwave Release Update.</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/2010/02/new_shockwave_release_update.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=187/entry_id=45656" title="New Shockwave Release Update." />
    <id>tag:blogs.adobe.com,2010:/shockwaves//187.45656</id>
    
    <published>2010-02-23T06:19:24Z</published>
    <updated>2010-02-23T06:28:46Z</updated>
    
    <summary>The new Shockwave build 11.5.6.606 is released. Following are the list of bugs fixed as part of the new Shockwave release. 1. Security bug fixes. 2. While installing Shockwave on Windows 7, the IE security dialog appears multiple times and...</summary>
    <author>
        <name>Krishnan HS</name>
        
    </author>
    
        <category term="Shockwave Release" />
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/shockwaves/">
        <![CDATA[<p>The new Shockwave build 11.5.6.606 is released. Following are the list of bugs fixed as part of the new Shockwave release.</p>

<p>1. Security bug fixes.</p>

<p>2. While installing Shockwave on Windows 7, the IE security dialog appears multiple times and its addressed now.</p>

<p>3. Cross domain-Movie crashes when loadPolicyFile is called in preparemovie script. </p>

<p>4. Text-pointToItem of a newline in a text sprite causes the Movie to hang. </p>

<p>5.Text-"item..of" on strings having two item delimiters continuously returns incorrect results. </p>

<p>6. Cross domain- Multiple levels of cross domain policy not supported, and the movie fails silently. </p>

<p>7. Shockwave 3D- Need Hardware anti-aliasing of 3D sprites in Director </p>

<p>8. Shockwave- [Mac -Snowleopard] [64-bit] Playing a movie in 64-bit mode of safari should give appropriate error message rather than failing silently. <br />
</p>]]>
        
    </content>
</entry>

<entry>
    <title>Tron Legends in production now</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/2009/07/tron_legends_-_im_such_a_tron.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=187/entry_id=41874" title="Tron Legends in production now" />
    <id>tag:blogs.adobe.com,2009:/shockwaves//187.41874</id>
    
    <published>2009-07-29T11:22:38Z</published>
    <updated>2009-07-29T18:08:41Z</updated>
    
    <summary>Comicon attendees are reporting various viral marketing mysteries and magic surrounding Disney&apos;s Tron Legends now in production. One of my favorite online light cycle racers (Cybermonkey&apos;s SWRON) is still available on Cybermonkey.org . Tron was a breakthrough film in the...</summary>
    <author>
        <name>Allen Partridge</name>
        
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/shockwaves/">
        <![CDATA[<p>Comicon attendees are reporting various <a href="http://www.slashfilm.com/2009/07/21/tron-2-viral-flynn-lives/">viral marketing mysteries </a>and magic surrounding <a href="http://www.youtube.com/watch?v=I6jfm0hq0bk">Disney's Tron Legends </a> now in production. </p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"> <a href="http://tinyurl.com/knqga6"> <img alt="SWORN the game by Cybermonkey" src="http://blogs.adobe.com/shockwaves/swron.jpg" width="300" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /> </a> </span><br />
One of my favorite online light cycle racers (Cybermonkey's SWRON) is <a href="http://tinyurl.com/knqga6">still available on Cybermonkey.org </a>.</p>

<p>Tron was a breakthrough film in the history of 3D computer graphics and animation. And the 1982, when the film was initially released was a jaw dropping year in the history of science fiction. I was 17 years old and preparing for my senior year in high school when that summer rained down science fiction masterpieces. Tron, ET, Blade Runner and of course the greatest Star Trek film of all time, The Wrath of Khan.</p>]]>
        <![CDATA[<p>Tron was the vision of a zealous animator Steven Lisberger, whose small production company was known primarily for 'Animalympics.' In 1976 surrounded by 'Pong', Star Wars and the arcade game explosion is it any wonder that he was inspired to do such a film, but his vision was absolutely at the edge of the technical capacity of the day. In the end it would require cutting edge evolution from most of the major 3D special effects companies in the industry to realize Lisberger's vision.</p>

<p>There is a solid documentary on the making of Tron on the 20th anniversary DVD if you want to get a deeper understanding of the players and process. One of the most compelling bits of evidence that it would even be possible to do the film was the now famous <a href="http://www.gooooooooooooooooooooooooooooooooooooooooooooooooooooogle.com/channel53/?p=178">Triple i demo</a> reel. Another player was Robert Abel and Associates. You can get a sense of their state of technology from this <a href="http://www.youtube.com/watch?v=IrnUdM_uF7s&eurl=http%3A%2F%2Flaboca%2Eco%2Euk%2Fblog%2F2009%2F07%2Frobert%2Dabel%2Dassociates%2F&feature=player_embedded">You Tube video </a> of a 1980 AT&T ad.</p>

<p>At that time three computer engineers (<a href="http://www.fentonia.com/bio/">Jamie Fenton</a>, <a href="http://marc.blogs.it/">Marc Canter </a>and <a href="http://www.superhappyfunfun.com/company.html">Mark Pierce</a>) were working together at Bally in Chicago. 18 months later the trio would found Macromind (later Macromedia) and create Macromind / Macromedia Director. I spoke to Jamie (via email) yesterday and learned that she's hard at work inventing video and RAM analysis artware, and spoke to Marc a few months ago discovering that he's very seriously embedded in the social networking space. Mark is running a mobile games company, <em>Super Happy Fun Fun</em>,today. </p>

<p>It would be more than a decade before Macromedia codenamed a project designed to bring 3D to the Internet in honor of this legendary science fiction classic, and ironically - the pair now stand to each see sequels synchronize. I couldn't help but admire the universal synergy - and pay homage to Tron.</p>]]>
    </content>
</entry>

<entry>
    <title>Coderecipe launches new Concave Physics Proxy Tutorial</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/2009/07/coderecipe_launches_new_concav.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=187/entry_id=41862" title="Coderecipe launches new Concave Physics Proxy Tutorial" />
    <id>tag:blogs.adobe.com,2009:/shockwaves//187.41862</id>
    
    <published>2009-07-28T19:08:46Z</published>
    <updated>2009-07-28T19:13:09Z</updated>
    
    <summary>The gang at Coderecipe has launched another great sample template . This one is focused on concave rigid body physics, with focus on using proxies. You can download the template at coderecipe for a good example of using proxies to...</summary>
    <author>
        <name>Allen Partridge</name>
        
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/shockwaves/">
        <![CDATA[<p>The gang at Coderecipe has launched another <a href="http://www.coderecipe.com/downloads/34-physics-samples/78-concave-tray-with-proxytemplates">great sample template </a>. This one is focused on concave rigid body physics, with focus on using proxies. You can download the template at coderecipe for a good example of using proxies to optimize concave rigid body collisions.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Shockwave Update 11.5.0.601 - Security update and fix list</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/2009/07/shockwave_update_1150601_-_sec.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=187/entry_id=41859" title="Shockwave Update 11.5.0.601 - Security update and fix list" />
    <id>tag:blogs.adobe.com,2009:/shockwaves//187.41859</id>
    
    <published>2009-07-28T18:07:16Z</published>
    <updated>2009-07-28T18:45:01Z</updated>
    
    <summary>PSIRT announces security bulletin for Shockwave and Security Advisory for Flash. You can read about them here. In a nutshell, the Shockwave update for a MS security issue came out last week. Users are encouraged to update immediately to eliminate...</summary>
    <author>
        <name>Allen Partridge</name>
        
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/shockwaves/">
        <![CDATA[<p>PSIRT announces security bulletin for Shockwave and Security Advisory for Flash. You can read about them <a href="http://tinyurl.com/8y44po">here</a>.</p>
<p>In a nutshell, the Shockwave update for a MS security issue came out last week. Users are encouraged to update immediately to eliminate their risk. The Flash update for the same issue is expected on July 30. Read the PSIRT announcement for more details on how to protect from Flash vulnerability in the interim.</p>
<p>The security fix for Shockwave was added to a regularly scheduled bug fix which always alert Shockwave / Director developers sniffed out immediately on release last Thursday. The bug fixes in the release are listed below.</p>
<p class="MsoPlainText" style="MARGIN: 0in 0in 0pt"></p>
<ul>
<li>Bounding Sphere in Physics was not accurate when using a sphere proxy.</li>
<li>(Bug Id: 2319573) Font Style not working properly </li>
<li>GetPref() will also read Shockwave 10 preferences if the information is not available in Shockwave 11/11.5 preference. </li>
<li>Memory leak in Physics for 6DOF joints(reported by Lutz).</li></ul>
<p></p>]]>
        

    </content>
</entry>

<entry>
    <title>Burnin&apos; Rubber 3 is Burning up the Charts at Shockwave 3D</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/2009/07/burnin_rubber_3_is_burning_up.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=187/entry_id=41848" title="Burnin' Rubber 3 is Burning up the Charts at Shockwave 3D" />
    <id>tag:blogs.adobe.com,2009:/shockwaves//187.41848</id>
    
    <published>2009-07-28T11:52:50Z</published>
    <updated>2009-07-28T12:44:10Z</updated>
    
    <summary>You have to play this action packed racer to understand the amazing art form that is online 3D Racing games.</summary>
    <author>
        <name>Allen Partridge</name>
        
    </author>
    
        <category term="Shockwaves Online" />
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/shockwaves/">
        <![CDATA[<p>It's 'world domination or bust' according to the gang at Shockwave.com and they aren't kidding. With slow motion explosions and killer combat racing <a href="http://www.shockwave.com/gamelanding/burninrubber3.jsp?extcmp=1_burninrubber3_online_df_OL_online_home">Burnin' Rubber 3</a> is an amazing release from the exceptional developers at XForm Games.</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href = "http://www.gametrailers.com/user-movie/burnin-rubber-3-trailer/324796"><img alt="" src="http://blogs.adobe.com/shockwaves/burninRubberGrab.png" width="400" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span> <strong>Click the image to see the Trailer on Gametrailers.com</strong><em></em><p></p>

<p>On the business side its been doing nearly 200k hits a day for the first month or so on the site - but the real news is on the gameplay and aesthetics side. You have to play this action packed racer to understand the amazing art form that is online 3D Racing games.</p>]]>
        <![CDATA[<p>Racing games in general continue to dominate the gameplays at Shockwave.com and Burnin' Rubber is evidence of intent to master the genre. This masterpiece combines high speed combat with projectiles of all sorts, with challenging tracks, convincing AI and insane performance. </p>

<p>The effects are solid and give you seamless integration of cinematic quality spectacle with non-stop escalating game play. It uses an effective system of stepped rewards and unlockable tracks to keep you engaged and replayable levels make for a great self-challenge model. </p>

<p>This one is a must play, must win, must make the leader board kind of experience. Developers should study it, and fans should find it addictive and compelling. Huge congrats to the guys at xForm. I can't wait to see what's next. It's especially exciting for me to imagine, knowing the amazing work that engineering is doing as we speak on next generation web 3d.</p>]]>
    </content>
</entry>

<entry>
    <title>How Hot is Shockwave 3D?</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/2009/06/how_hot_is_shockwave_3d.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=187/entry_id=11265" title="How Hot is Shockwave 3D?" />
    <id>tag:blogs.adobe.com,2009:/shockwaves//187.11265</id>
    
    <published>2009-06-28T12:28:58Z</published>
    <updated>2009-07-28T12:48:17Z</updated>
    
    <summary>Shockwave 3D is leading the charge in online games. Shockwave games were 67.9% of all plays in the top 20. </summary>
    <author>
        <name>Allen Partridge</name>
        
    </author>
    
        <category term="News" />
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/shockwaves/">
        <![CDATA[<p>One focus of the next release is Director is on updating 3D, so how hot is Shockwave 3D already? I was struck by a visit to <a href="http://www.shockwave.com/">Shockwave.com</a> online last night. I went to the site, and noted that there was <a href="http://www.shockwave.com/gamelanding/freakairmotocross.jsp?extcmp=1_freakairmotocross_online_df_OL_online_home">a new Motocross game</a> from <a href="http://www.silentbaystudios.com/home.php?lang=en">Silent Bay Studios</a>. </p>

<p><br />
I was gripped because I have always wanted to do or see a decent motocross solution - (I'm yawning from all those silly side scrolls of motocross) and figured it was totally 'doable' in Shockwave 3D. Silent Bay proves it can be done and it can be cool in this online offering. But as I was trolling the Shockwave.com site, another realization struck me - when I <a href="http://www.shockwave.com/online/all-games.jsp">sorted the games by popularity</a>.<br />
<center><img alt="shockDi.jpg" src="http://blogs.adobe.com/shockwaves/shockDi.jpg" width=400/></center></p>

<p>14 of the top 20 Games on Shockwave.com right now, use Shockwave / Director for the delivery platform. 13 of those 14 are Shockwave 3D.</p>]]>
        <![CDATA[<p>Certainly based on this random sample Shockwave 3D is leading the charge in online games. And it isn't even just leading the 3D charge - its leading the race overall in this case. It will of course take a broader sample to determine if 3D games are leading 2D games in numbers of players, but I thought it was worth noting, as this particular instance seems to demonstrate a clear trend favoring both 3D games and Shockwave 3D as the delivery mechanism. </p>

<p>Some other interesting figures: if you add the number of game plays today for the Shockwave games, (569,062) there were more than half a million Shockwave game plays on this one site, considering only the top 20 games. The top 20 accounted for a total of 837,134 game plays. So Shockwave games were 67.9% of all plays in the top 20. </p>

<p>The remaining games in the top 20 break down into Flash, the PopCap engine and Java. In one case the game online is Flash, and offline is within the Director engine. (This is a common approach in the Casual downloadable arena.) </p>

<p>I'll continue to explore this trend across other sites, and let you know how various sites compare. I think one early takeaway is that Shockwave 3D games are really outperforming other online games (at least in this demographic.) It seems like the time is definitely right for students and young developers to cut their teeth on Shockwave 3D.</p>]]>
    </content>
</entry>

<entry>
    <title>Hover Racing with Shockwave 3D</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/2009/05/hover_racing_with_shockwave_3d.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=187/entry_id=10571" title="Hover Racing with Shockwave 3D" />
    <id>tag:blogs.adobe.com,2009:/shockwaves//187.10571</id>
    
    <published>2009-05-15T12:24:12Z</published>
    <updated>2009-05-15T13:00:43Z</updated>
    
    <summary>Thanks to Martin Shaeffer&apos;s DirectorForum I ran across some cool new Shockwave games. I&apos;ve always loved games that break traditional molds, and this one is no exception. Hoverster (http://www.hoverster.net/) Was created by Chio Maisriml, Austrian designer and developer who by...</summary>
    <author>
        <name>Allen Partridge</name>
        
    </author>
    
        <category term="Shockwaves Online" />
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/shockwaves/">
        <![CDATA[<p>Thanks to Martin Shaeffer's <a href="http://www.directorforum.com/">DirectorForum </a>I ran across some cool new Shockwave games. I've always loved games that break traditional molds, and this one is no exception. Hoverster (<a href="http://www.hoverster.net/">http://www.hoverster.net/</a>) Was created by Chio Maisriml, Austrian designer and developer who by his own admission doesn't fit into the mold of a conventional 'gamer'. He agressively moved to make the game - easy to access and really, really fast. I'd advise starting with the multiplayer raceways - the farming alternative can be a little frustrating until you get used to the handling of the hovercrafts. </p>]]>
        <![CDATA[<p>Vast landscapes, super fast loading, graphically rich worlds, cool cars and controllers that are a really cool blend of responsive, and full of potential for subtle vehicle motion, all make this a definite must play game. It has tons of levels - and uses several conventions that demonstrate Chio's penchant for challenging the 'norms' of the race genre. The flying guide bots give the game an extra flavor - and when one floats in to advise you of ranks / scores you can't help but recall images of Star Wars: Phantom Menace. <a href="http://www.youtube.com/watch?v=FUsltuNO6l8">http://www.youtube.com/watch?v=FUsltuNO6l8</a> </p>

<p>Once you've mastered the driving, try out the beanie farming as well. ;) Nice work Chio, its clearly a labor of love and amazing to see what you've put together working independently.</p>]]>
    </content>
</entry>

<entry>
    <title>Director Shockwave 11.5 XDK, XPK &amp; 3D SDK&apos;s Available</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/2009/05/director_shockwave_115_xdk_xpk.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=187/entry_id=10456" title="Director Shockwave 11.5 XDK, XPK &amp; 3D SDK's Available" />
    <id>tag:blogs.adobe.com,2009:/shockwaves//187.10456</id>
    
    <published>2009-05-08T12:42:33Z</published>
    <updated>2009-05-08T12:45:50Z</updated>
    
    <summary>The Xtra Development Kit (XDK) for Director 11.5 was posted today on the Adobe Director Support site and includes download links for the latest version of the kit for both Windows and Macintosh. Using the XDK, and the companion Xtra...</summary>
    <author>
        <name>Allen Partridge</name>
        
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/shockwaves/">
        <![CDATA[<p>The Xtra Development Kit (XDK) for Director 11.5 was posted today on the <a href="http://www.adobe.com/support/director/downloads.html ">Adobe Director Support </a>site and includes download links for the latest version of the kit for both Windows and Macintosh. Using the XDK, and the companion Xtra Packaging Kit (XPK)  -- also available on the Adobe Director Support site, developers may extend the reach of Adobe Director and Shockwave by creating Xtras. </p>]]>
        <![CDATA[<p>For the uninitiated, Xtras are similar to Dynamic Link Libraries (dll) and allow you the developer to ADD your own functionality to extend the stuff Director and Shockwave can do. Unlike most multimedia development software, Director and Shockwave can be extended at run time, as well as in the authoring environment. That means you can add amazing functionality. There are already xtras for all kinds of amazing things, (like using a Wii-mote to control your PC, or using video cameras to 'see' the local environment.  </p>

<p>You can see a substantial list of available xtras for Director and Shockwave here at the<a href="http://www.deansdirectortutorials.com/MileHighTable/"> Mile High Table of Products.</a></p>]]>
    </content>
</entry>

<entry>
    <title>Director 11.5 Released</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/2009/03/director_115_released.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=187/entry_id=9850" title="Director 11.5 Released" />
    <id>tag:blogs.adobe.com,2009:/shockwaves//187.9850</id>
    
    <published>2009-03-24T04:06:58Z</published>
    <updated>2009-03-26T05:17:19Z</updated>
    
    <summary>Adobe tonight announced immediate availability of Director 11.5, and Shockwave 11.5. The upgrade comes less than a year after the release of Director 11, and is the second major release of Director from Adobe. Shockwave is sounding cooler than ever...</summary>
    <author>
        <name>Allen Partridge</name>
        
    </author>
    
        <category term="News" />
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/shockwaves/">
        <![CDATA[<p>Adobe tonight announced immediate availability of Director 11.5, and Shockwave 11.5. The upgrade comes less than a year after the release of Director 11, and is the second major release of Director from Adobe. Shockwave is sounding cooler than ever with brand new 5.1 surround sound in Director / Shockwave 11.5. The multimedia update introduced at this year's Game Developers Conference (GDC) today, brings streaming 5.1 audio, an all new sound engine capable of lightening fast playback of hundreds of simultaneous sounds over 16 amazing channels each capable of playing, filtering and mixing down 5.1 surround sound. Also added, three new video formats, all NATIVELY rendered, making video faster and smoother than ever - and adding great features like full screen, streaming, alpha, and dynamically grabbing video images to use with everything from filters to video-as-texture displays in 3D.<br />
</p>]]>
        <![CDATA[<p>The new sound engine comes complete with a wide variety of native sound filters which allow the developer to dynamically modify the sounds. Deeper control over the sound playback includes using byteArrays to generate and modify sounds, dynamically setting the sound buffer to adjust the playback performance based on your needs, and a native pan-position matrix enabling virtual movement of audio sources around a 5.1 surround sound setup.</p>

<p>Full screen native video playback includes support for H.264, FLV, and F4V video. The audio engine is integrated with video playback to enable full audio control over the video's sound track. Video can be played back both from the member and the sprite, allowing you to gain code based access to images as the video plays, and using an RTMP streaming server, you can stream video dynamically over the Internet. </p>

<p>Director 11.5 adds support for Import and dynamic translation of Google's popular SketchUp (skp) 3D format, giving developers access to tens of thousands of models in the Google SketchUp Warehouse - and enabling easy import and conversion to Director's native Shockwave 3D (w3d) format.</p>

<p>Productivity enhancements include a new byteArray member type and set of functions, designed to dramatically improve developer's ability to work with binary data without need for an Xtra. Binary data can be stored and retrieved, locally, internally, and over the network. There are also functions for imaging lingo and sound integration of byteArrays. Director 11.5 also introduces mutiple undo for scripts and text members. </p>

<p><strong>Demo games showcasing Director 11.5 features</strong></p>

<p><a href="http://www.adobe.com/products/shockwaveplayer/gokart/">http://www.adobe.com/products/shockwaveplayer/gokart/</a></p>

<p><a href="http://www.adobe.com/products/shockwaveplayer/audiomixer/">http://www.adobe.com/products/shockwaveplayer/audiomixer/</a></p>

<p><br />
<strong>Online Connect presentation 'Getting Started with Director'</strong></p>

<p><a href="http://my.adobe.acrobat.com/gettingstartedwithdirector/">http://my.adobe.acrobat.com/gettingstartedwithdirector/</a></p>

<p><strong> Extra content for Feature demos: Available at the trial download page </strong></p>]]>
    </content>
</entry>

<entry>
    <title>Shockwave version 11.0.3.472 releases today</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/2009/01/shockwave_version_1103472_rele.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=187/entry_id=8948" title="Shockwave version 11.0.3.472 releases today" />
    <id>tag:blogs.adobe.com,2009:/shockwaves//187.8948</id>
    
    <published>2009-01-27T21:04:32Z</published>
    <updated>2009-01-27T21:26:42Z</updated>
    
    <summary>Shockwave version 11.0.3.472, releases today. It is a simple update that includes no changes in features or functionality. Some small elements of the plugin, which in no way affect the multimedia engine, installations, or other performance aspects, have been updated....</summary>
    <author>
        <name>Allen Partridge</name>
        
    </author>
    
        <category term="News" />
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/shockwaves/">
        <![CDATA[<p>Shockwave version 11.0.3.472, releases today. It is a simple update that includes no changes in features or functionality. Some small elements of the plugin, which in no way affect the multimedia engine, installations, or other performance aspects, have been updated. We anticipate no change whatsoever in plugin performance. This version of the plugin was extensively tested to ensure reliability by the Adobe Director / Shockwave Quality Engineering team.</p>

<p>The next release of the plugin will include new features, and changes and is currently being thoroughly tested by an experienced group of more than 150 independent and third party developers along with the Adobe Director Quality Engineering team.  Third party developers with business critical dependencies on Shockwave should contact Adobe Director Shockwave Technology Evangelist Allen Partridge, allenp at adobe dot com, in order to apply for enrollment in Shockwave pre-release testing.<br />
</p>]]>
        
    </content>
</entry>

<entry>
    <title>Beers with Chris at one of London&apos;s oldest pubs?</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/2009/01/beers_with_chris_at_one_of_lon.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=187/entry_id=8840" title="Beers with Chris at one of London's oldest pubs?" />
    <id>tag:blogs.adobe.com,2009:/shockwaves//187.8840</id>
    
    <published>2009-01-21T14:13:18Z</published>
    <updated>2009-01-21T14:26:27Z</updated>
    
    <summary>Okay, I&apos;ve been neglecting this post for ages. One of the most endearing and intelligent connections I&apos;ve made via Adobe is to Chris Brannigan. Chris and Graham Duncan run Caspian Learning, a genuinely amazing company that can literally put out...</summary>
    <author>
        <name>Allen Partridge</name>
        
    </author>
    
        <category term="News" />
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/shockwaves/">
        <![CDATA[<p>Okay, I've been neglecting this post for ages. One of the most endearing and intelligent connections I've made via Adobe is to Chris Brannigan. Chris and Graham Duncan run Caspian Learning, a genuinely amazing company that can literally put out a 3D game in under 2 weeks. What's all the more stunning is that they've built a widget allowing kids to do the same - though perhaps not at the same quality levels, still absolutely astonishing work is coming from kids all over Europe using the tools Caspian has created.</p>]]>
        <![CDATA[<p>Take a look at this <a href="http://www.youtube.com/watch?v=tF-AY7YW62s">You Tube Video </a>to get a sense of the power behind this little engine. Caspian extended Director and Shockwave using a custom xtra, and integrated it with a proprietary authoring platform. The result is a core game engine that plays in Shockwave for various clients. It means that Caspian can create very sophisticated 3D simulations for training and development, eLearning and so on all with a minimum of time and energy upfront. While many simulation development companies are building worlds for 5-10 million, Caspian can deliver for a fraction of that. </p>

<p>Their efforts are noteworthy and really tremendous graphically as well. Consider for example this recent history title. <a href="http://thinkingworlds.wordpress.com/2008/11/10/rapid-sims-a-case-study/">The Rome Game</a> provides learners with access to tremendous information about Rome, and presents it in a genuinely fun and engaging way.</p>

<p>In fact Rajnish and I encountered amazing projects like this all over the UK. The Serious Games Institute in Coventry is doing some very interesting work, while incubating a number of related small businesses. Various state agencies, private firms and businesses in London are all also engaged in the field. Mal Duffin, just offshore is delivering some spectacular titles via CanDo games for the Irish government, so the short answer to why we were there, is that eLearning and virtual worlds - like MMO's  are really starting to become mainstream. And Shockwave is the obvious powerhouse choice to deliver them to the broadest possible audience.</p>]]>
    </content>
</entry>

<entry>
    <title>Mockworld &amp; Cartoon Network Release Candy Mountain Massacre 2</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/2009/01/mockworld_cartoon_network_rele.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=187/entry_id=8743" title="Mockworld &amp; Cartoon Network Release Candy Mountain Massacre 2" />
    <id>tag:blogs.adobe.com,2009:/shockwaves//187.8743</id>
    
    <published>2009-01-14T20:13:15Z</published>
    <updated>2009-01-14T20:27:45Z</updated>
    
    <summary>Mockworld is at it again with the second installment of one of the greatest and most disturbing Shockwave titles ever to hit the masses. Candy Mountain Massacre for the uninitiated provides players an absolutely wickedly amusing opportunity to crush baby...</summary>
    <author>
        <name>Allen Partridge</name>
        
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/shockwaves/">
        <![CDATA[<p>Mockworld is at it again with the second installment of one of the greatest and most disturbing Shockwave titles ever to hit the masses. Candy Mountain Massacre for the uninitiated provides players an absolutely wickedly amusing opportunity to crush baby cupids, annihilate teddy bears and unleash your mighty havoc upon an unsuspecting world of cupcakes and candy.</p>

<p><a href="http://www.adultswim.com/games/game/index.html?game=candymountain2">http://www.adultswim.com/games/game/index.html?game=candymountain2</a></p>

<p>The title hits the pages of Adult Swim online, Cartoon Network's very popular adult alternative for toon fanatics. This always edgy content is a perfect atmosphere for Mockworlds fast paced, amusing and satisfying shooter. Guaranteed to elicit a giggle its definitely worth a play or two. </p>

<p>Congrats Mockworld on another great title!</p>]]>
        
    </content>
</entry>

<entry>
    <title>Nickolas Charistos wins Merlot Classic Award for MolSym</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/2009/01/nickolas_charistos_wins_merlot_1.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=187/entry_id=8742" title="Nickolas Charistos wins Merlot Classic Award for MolSym" />
    <id>tag:blogs.adobe.com,2009:/shockwaves//187.8742</id>
    
    <published>2009-01-14T19:54:42Z</published>
    <updated>2009-01-14T20:07:08Z</updated>
    
    <summary>Shockwave Developer and Professor of Chemistry at Aristotle University of Thesaloniki, Dr.. Nickolas Charistos was award a 2008 Classic Award for his popular molecular visualization and simulation system created in Director. http://www.molwave.com/software/3dmolsym/3dmolsym.htm 3DMolSym is an educational program designed to visualize...</summary>
    <author>
        <name>Allen Partridge</name>
        
    </author>
    
        <category term="News" />
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/shockwaves/">
        <![CDATA[<p>Shockwave Developer and Professor of Chemistry at Aristotle University of Thesaloniki, Dr.. Nickolas Charistos was award a 2008 Classic Award for his popular molecular visualization and simulation system created in Director.</p>

<p><a href="http://www.molwave.com/software/3dmolsym/3dmolsym.htm">http://www.molwave.com/software/3dmolsym/3dmolsym.htm</a></p>

<p>3DMolSym is an educational program designed to visualize the symmetry elements of molecules and to animate the corresponding symmetry operations in an interactive 3D environment. It is aimed to help chemistry students conceive the symmetry properties of the molecular structure. 3DMolSym includes a database with symmetry and geometry data of 48 organic and inorganic molecules, corresponding to all point groups of chemical interest.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Tabuleiro Announces OPENSMUS!</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/2009/01/tabuleiro_announces_opensmus.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=187/entry_id=8591" title="Tabuleiro Announces OPENSMUS!" />
    <id>tag:blogs.adobe.com,2009:/shockwaves//187.8591</id>
    
    <published>2009-01-02T14:31:08Z</published>
    <updated>2009-01-02T14:54:52Z</updated>
    
    <summary>Tabuleiro, long time Director &amp; Shockwave Xtras developer and Distributor Announced today the release of OPENSMUS - an open source Shockwave Multiuser server based on the very popular Nebulae server. The server allows seamless integration with Director and Shockwave projects...</summary>
    <author>
        <name>Allen Partridge</name>
        
    </author>
    
        <category term="News" />
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/shockwaves/">
        <![CDATA[<p>Tabuleiro, long time Director & Shockwave Xtras developer and Distributor Announced today the release of <a href="http://opensmus.sourceforge.net/">OPENSMUS </a>- an open source Shockwave Multiuser server based on the very popular Nebulae server. The server allows seamless integration with Director and Shockwave projects using the Multiuser Xtra to create networking projects. Announced as a gift to the community, the project stands to be enormously popular as it will both facilitate community development and will enable many companies creating MMO's and other Web 2.0 Social Networking projects to easily create customized server solutions. </p>]]>
        <![CDATA[<p>Mauricio Piacentini of Tabuleiro made the annoucement today on Direct-L and other listserves. His announcement follows;</p>

<p>I am very pleased to announce the release of OpenSMUS. It is a fully<br />
open-source multiuser server, compatible with the SMUS protocol. </p>

<p><a href="http://opensmus.sf.net">http://opensmus.sf.net</a></p>

<p>Direct link to the project pages at SourceForge:</p>

<p><a href="http://sourceforge.net/projects/opensmus/">http://sourceforge.net/projects/opensmus/</a></p>

<p>Source code is available, as well as compiled packages and full<br />
documentation. The code was open sourced under a liberal MIT license, which<br />
allows both open source and commercial development.</p>

<p>OpenSMUS is the successor to our Nebulae server, and the initial release is<br />
based on the latest version of Nebulae, 2.0.1, incorporating almost 8 years<br />
of development history. It is being offered as a gift to the Director and<br />
Shockwave developer community, a thank-you for the almost 14 years of<br />
support we have received from this group. But it is not only that: it is<br />
also an experiment on using open source processes for collaborative<br />
development in our community: Robert Wahlstedt has already joined the<br />
project, and I am inviting other multiuser developers to join us as well. By<br />
experimenting with this I hope we can produce even more shared code and<br />
knowledge, and maybe find a way to make these efforts sustainable.</p>

<p>Of course, we will continue to support the hundreds of commercial customers<br />
of Nebulae, which is still available for those that prefer a product with<br />
commercial support. And now they have full access to the source code, which<br />
is something most people wanted. In the future we will be also offering<br />
commercial support to OpenSMUS, including custom coding and consulting, if<br />
there is demand for it. </p>

<p>Happy new year, and I hope this one will bring more goodies to us!</p>

<p>Regards,<br />
Mauricio Piacentini<br />
Tabuleiro</p>

<p>During the past couple of months i have witnessed absolutely contagious enthusiasm about the progress on the Director Shockwave front. This sort of benevolence from longstanding community members has become a more and more regular event and I cannot begin to express how great these efforts are for Director and Shockwave.</p>

<p>The OPENSMUS project now joins Thomas Westin's <a href="http://sourceforge.net/projects/dirflip/">FLIP project </a>(creating an opensource common library of Lingo) in recent SourceForge projects focused on Director Shockwave Development. </p>]]>
    </content>
</entry>

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